What is Milky Way Idle built with?
More about how Milky Way Idle is developed, how it makes money, and what technologies it uses.
Milky Way Idle is an "idle" type PBBG game that launched in mid 2022 in open beta and then launched in full (with a full progress reset) in April 2023.
Who owns/operates it?
Milky Way Idle is owned by cheze which is a husband (Peter) and wife (alias "aowoo") team1.
How much money does it make?
It is not currently known how much money Milky Way Idle makes and there is insufficient public data to provide an estimate of any amount.
What engine does it use?
It does not use any out-of-the-box engine and is custom built for purpose.
What languages does it use?
It uses HTML, CSS, and Javascript for the frontend and uses Golang2 and MySQL3 for the backend.
What tooling does it use?
Milky Way Idle uses React2.
On the backend, it uses Gin4 for the web server, melody5 for websockets, and GORM4 as the ORM.
It is hosted on AWS6.
Where does it get graphics from?
All aspects of user experience, user interface, and graphics are created by co-owner "aowoo"1.
How do they advertise?
Early advertising and growth can be attributed to Reddit posts1 in the /r/incremental_games and /r/pbbg subreddits which resulted in thousands of player registrations.
Later advertising methods also include making the game available on gaming portals/services such as Crazy Games, Kongregate, itch.io, and Steam to increase its discoverability.
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"golang performance is generally pretty good. I use it with mysql though"- Peter via Discord at ↩
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"using this kinda small library that I happen to find at the time gopkg.in/olahol/melody.v1"- Peter via Discord at ↩
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"no there's nothing inappropriate about that lol. I've shared it before but it's uhm react.js, golang, mysql on aws"- Peter via Discord at ↩